Exalted, You Just Want Me Because Of My Essence...

General Information

Some generic information about the game so far

  • Have 2 definite and 2 more possible players
  • Will be playing solars
  • Starting 5 years after the empress disappeared (witch is 5 years earlier then normal i believe)
  • Mostly normal rules (check here and here
  • Will be playing during the WEEK, 5pm till 7pm eastern (due to one player not being able to go past 7 and one not being able to start before 5, and i can’t play on weekends)
  • Sandbox style but i am asking you to be explorers not consolidators of power
  • Open to suggestions for encounters, monsters, and experiences you go threw
  • Average xp i give is 1xp per hour +1 for the session, completing a story arc or major goal gives bonus xp usually equal to a full session.
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Update

NUMBER OF PLAYERS-We currently have 3 players and a potential 4th, we did have 2 other players who were possibly interested but one had to cancel and the other decided no.

PLAY TIME-5pm till around 8pm eastern, friday. Starting 11/9/2012

RECENTLY CHANGED/UPDATED RULES/GUIDELINES

  • After further consideration i have decided that you may not start with any weapon or armor artifacts.
  • You may start with a manse of up to rating 2, or rating 3 at most if it s a core concept of your character. Note that since you can not start with any artifacts you are functionally unable to benefit from hearthstones at character creation.
  • No dicepool may start off greater then 10. This limit INCLUDES bonuses from specialties and accuracy from weapons. For defense this limit is post armor soak. For DVs this limit is actually 5, as DV pools are generated from 50% of a total dice pool (so a dice pool limit of 10 for a DV would mean a DV max of 5).
  • Just a final reminder that the stronger you make your characters the stronger things you will face. If you have tons of armor then you will fight a lot of things that ignore armor. If you do crazy damage you will fight a lot of stuff that is super tough. For the most part when it comes to combat for your character all you should worry about is getting the feeling right for him, not getting a efficent high Damage Per Round.
  • Around 2 or 3 offensive charms, these can be as simple as a melee excellency to Thunderbolt Attack Prana.
  • At least 2 defensive charms, while a stamina or melee excellency would technically be a defensive charm i am suggesting more efficient ones, such as ones that allow multiple dodge attempts, lower DV penalties or the always useful Ox Body Technique

Much of this is just clarification, but some is a slight change due to seeing the way some people are making there characters.

I want this game to be about exploring and growing in power, not being a 1 year old solar badass who can take on what ever the world throws at him that isn’t a deathlord. That being said i think even these limits i have put are…LIMITS. Dicepool of 10 limit does not mean YOU SHOULD HAVE DICEPOOLS OF 10. It means that if you want to be as powerful as i possibly allow (allow, not suggest) that these are the limits. A rating of 4 means you are one of the best people at a skill, a rating of 4 in a attribute means you are a paragon of that attribute. For reference the average person has a attribute of 2, the average SKILLED worker has a ability of 2, those who are really good and can make a living on a ability because of being able to provide the best out of their community is usually 3.

Please remember, the reason i am doing this stuff is to maintain balance. The more powerful your character is the HARDER it is to STOP him from being ONE SHOT. The reverse goes as well. The stronger your character is the more likely i will have to throw monsters at you that are NEARLY INVINCIBLE to do anything. I do fairly open story’s, i let players do what they want and i don’t usually have set up encounters (or if i do they are lose). That being said, what i am a strong believer of is proper pacing and style…witch basically boils down to if i want this BBEG you are facing to be a BBEG that’s a tough fight, it wont matter if you are using a long sword with 8 dice or a grand diaklave with 14…he’s going to be a tough fight, it just means that i double his soak and dodge. But cereb! you ask…doesn’t that mean that i should be ALLOWED to use higher pools? No, because the higher pools require more fuding on my part and players inevitably get anoyed with that.

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ANATHMEA PROGRAM

I do not use the errata that ANATHEMA (the character generation software) uses, so keep that in mind. That means you will more then likely have to reduce some stats of your character. Mostly i think it just gives you 18 instead of the books 15, bonus points. I am going by the BOOK. Thank you.

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Starting Location

You all will be starting in these villages. The Villages of Strife. They are roughly in the south east, it explains on the page.

Even though there are ruins there, and a lot of them, and not just one specific set but basicly a giant wilderness filled with them, you do not specifically have to go look in them. Should you? that’s up to you, i will obviously be designing at least a few quest trails and locations/npcs for it, but it’s not required.

I know this shouldn’t be a hard place to fit in Ghost of Rat’sp or Saber, but for anyone who wants more in depth information or to give specifics or ask questions please contact me.

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New Setting Information

Added some fluff and locations for where you guys will be starting. If you have any ideas for places or legends bring them up with me and i will try to fit them in :)

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Choosing Your Paragon Aspect & Bonus XP

In many games i have ran into the problem of one player trying to dominate the group in every aspect. He’s as good a fighter as the fighter, he knows as much about religion as the priest & he’s a better sneak then the assassin. Not only is this rude it’s disruptive. For that reason in my games i use the concept of each players character being a Paragon in some aspect. What this functionally means is.

  • Choose 2 ability’s/skills, i suggest non combat with the exception of martial arts and war
  • These 2 ability you will have “group leader priority” over, meaning that no one in the group can have a rating equal to yours in that ability
  • They are also not allowed to have more charms in a tree then you do in that ability
  • You MUST continue to advance in that ability, threw rp, resource investment, charms & so on
  • If you do not continue you will LOSE THE RIGHT to your Paragon aspect. After several sessions if i’m feeling very generous i might let you pick another.

Remember that the INTENT of this rule is not to force you to specialize, it is to stop players from grandstanding one another and power gaming. So while there are rules for having to continue to advance, i wont put a limit (like 20% of xp) on it, but it is just a matter of rp. If you seem to no longer care about that aspect of your character, then other people will be allowed to make it a core aspect to their own.

Saber-Socialize & Medicine
Den Utne-Craft & Linguistics
Kartos-Larceny & Investigation
Ghost of Rat’sp-War & Bureaucracy


Background Story & Pro log

Some people have a desire to do a pro log. I personally don’t care but i will be willing to do one with you if you really want to sometime next week, just bring it up with me as early as you can and i will try to find time. Friday is not acceptable and for the most part neither is wensday unless it is a very short session.

For the pro log it will be a short rp session, 1 or 2 hours, dealing with the situation in witch you exalted.

You can instead (or also) give me a background story. It needs to be somewhat in depth, a contained story, not a few ideas. A good goal is about 5 paragraphs. It should show an important thing about your history such as an event, or it could just be a general background layout.

The reward for doing one of these is 3xp (you can NOT spend it before we start the game). You can do both but there is no further xp reward. I highly encourage making background information regardless of reward however :p as we are here to rp, not add numbers to an abstract value.

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Still On Time

Our first session will be Friday November the 9th at 5pm eastern till either 7 or 8pm eastern.

Characters are made and i have reviewed everyone’s sheet. I will go over a final revisal tomorrow. Please get me any changes by then.

Background stories for the bonus 3xp will also be required to be done by tomorrow. You can still do them past tomorrow of course, but you wont get the xp bonus.

Please try to find the time today tomorrow or friday before we play to connect to hamachi and maptools to make sure it works. I should be around any time tonight after 9pm, and the other days any time after 1pm.

As always if you have any questions or comments please contact me directly.

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First Session

Our first session started off with us getting used to maptools, setting up tokens, putting the basic macros on it, just normal stuff. We eventually started playing about a hour or so in.

First everyone introduced their characters looks and concept & then went about deciding on how they knew each other. It was decided that Kartos & Den Utne have worked together in the past because of Dens history as a slave. Ghost of Rat’sp helped Kartos deal with some child slavers & a few other small various things having to do with bringing bad men to justice. Saber has been hanging around Corland and because of their ridiculous amount of medical attention needed ended up getting to know Ghost some.

In order to speed things up we started off with the group already being on a “mission”. This is the only time I will really force a story/quest/mission on the players but it helps when starting.

They started at a inn in Baylenor meeting with a Merchant named Davinor. The merchant was using the funds he has from his business going about trying to get people to come together and find out and solve the problem behind several rumors. The rumors consisted of about a dozen sightings of “regular people” assaulting scavengers, bandits, caravans, anything they come across on the road, knocking out and disabling the people and then kidnapping the children under puberty. The merchant also lost his grandchildren to these people and is grief stricken because of it.

The group decided they would investigate the occurrences, asking about where the effected villages were as well as all the known locations of where the assaults happened. The merchant pointed out that there was another group of people here, guards from a locale village, and that in a few days he expected even more people to show up and they could help…but the group decided they were just going to go off and do things by themselves. The merchant also pointed out that not all of these rumors are true, some seem very likely to be over exaggerations or even flat out lies.

They got a map from the merchant, learning about the 6 local villages that were in the 20 mile area where most of assaults happened. Using that information they decided to head west towards the Cra, a group of nomad mercenaries who were protecting the road between Baylenor & Horsh. The merchant said he would be at Baylenor for at least another week and they could/should come back and tell him anything they find out, as well as possibly team up with other people who come to help. They then went off on the road.

We ended the session as they entered the Cra village and went up to Krull, a well dressed man with dark skin and many scars, fine weapons and obviously the authority of the mercenaries.

Everyone got 4xp and we ended the session after 3 hours of play. It was a good session and despite a few problems we had no real issues! Thanks everyone for showing up!

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Second Session

Our second get together started 30 minutes late, as we had to wait on one of the players, but once it got rolling ended up going very quickly.

Much of this session was just a fact finding mission, as they spent the entire time in the Cra Village, most of it talking with the leader, Krull Visagoth.

The very start consisted of the group talking among themselves deciding who would talk to Krull & what all they would be asking about. They didn’t decide on anything specific, but instead just agreed that the mercenaries were probably informed on the local happenings and maybe on the occurrences of the “villager attacks”.

At first Kartos took the lead, asking Krull various questions right up front. Krull sort of laughed and told the man to slow down, kindly asking for a introduction to the party and what they were doing here. They all introduced each other, and it turned out Krull recognized Ghost of Rat’sp because of his work in Corland, he also realized who Kartos was, being able to piece together information from other deeds the man had done with his looks.

After the brief introduction the part went inside the command tent and sat/stood at a table with several maps all over it. Krull pointed out some of the attack locations, and the villages most heavily effected (it being a little more accurate then the map from Merchant Davinor. There was a bit of confusion at this point, as someone mentioned that they had already talked to the villagers and were now looking for better more reliable information from the mercenaries. Krull seemed kinda confused about that, stating that the villages should know a lot more then the people of Cra did, and then it was sorted out that what the party meant was rumors, not actual conversations with the villages.

This brought on talk about the rumors and the likelihood of some of the attacks. Krull seemed to believe that there were only 8 reliable attacks, but pointed out that he had heard of nearly twice that number, many with crazy rumors attached to it that made them almost definitely either not true or at least not attacks by the same people.

The conversation then changed to Krull asking why he should help? He could think of 2 reasons he shouldn’t, that they were not offering to pay him and that the fear and worry of the other villages of the attacks was helping the Cra make money. Saber & Ghost jumped in on this, trying to point out various reasons why the attackers posed a problem to the mercenaries, but for the most part their reasons were disputed. The attackers are known to assault groups of 40 people, even armed, but the Cra number 80, they also sell their services as a group not piecemeal, and the attackers while oddly tough and very crazy have been known to die in the attacks.

At this point Krull started to get somewhat evasive with anymore information, stating his previous reasons as to not sharing more, so the party began negotiations. Den Utne flat out asked how much it would cost, the price varying on weather Krull just gave their information or if the entire village chipped in with what they knew…he also hinted that some specific people in Cra have more personal insight into the attacks. Saber offered her services as a healer, to witch krull was very interested though a bit skeptic, having never heard of the woman, but Ghost vowed for her and her services for the rest of the day and night, as well as Dens who is a lesser but still useful healer, were good enough for any information the mercenaries had.

The stuff Krull then when into was a bit more specific then he had previously, a lot of it being about the attackers tactics, make up, weapons they used and so on. He seemed to give more accurate accounts of what most of the rumors were saying, that they were just normal people/villagers, some used clubs but most used their bare hands, there was no children among them, no one knew who they were or where they came from (though they seemed to have the complexion of most people in The Villages of Strife, and they all seemed very upset. This last part was a bit of a point that was talked about more, questions about magic and such but with everything unnatural seemingly ruled out. There was also a point made that the villagers seemed very tough, not immune to damage just…tough despite wearing no armor. Saber pointed out maybe they were wearing chain-shirts but then Krull questioned how feasible a group of 80 commoners owning chain shirts was. From here the conversation changed to possible suspects.

Krull had no real input on the likely suspects, but he definitely had some annoyances and dislikes of some of the villages. Fortuita, he suspects because of their haughty ruling family and the places obsession with their own female seers and the oddly large number of children in the village. Krakatowna is another suspect, due to them being attacked three times and actively worshiping the spirit of their village as it’s ruler.

One of the party members then changed subject, bringing up that Krull had mentioned some people during the attack, attackers, had been killed. Krull wasn’t positive himself, but he had a very reliable friend in Horsh who had told him that, that man having first hand witnessed the corpse. The group asked further questions about the corpses but Krull had nothing to give them.

Here the group went into a slight tangent among themselves talking about what the attackers could possibly be wanting. Saber suggested to grow their village, or possibly because they can’t have children themselves. Krull added that he thought it could possibly be for sacrifice…having heard that a sacrifice, especially that of a child, has strong magical power. This ended their conversation with Krull and they were escorted around the “village” to the 2 people who had been returning from a short vacation back to the group when their caravan was attacked by the group in question.

Kregior & Johta were there names. Kregior did most of the talking and seemed eager to help but still very upset from what happened. He explained in detail how the people came running down the vally walls when the traveling caravan him and his wife were in was in a valley. How the leader of the caravan went out to meet and talk with them but was just attacked. He said how the attackers used nonlethal means, but broke lots of bones and in general tried to knock out and tie up their targets. Johta popped up here, saying how she stabbed one of the men several times in the chest, and he seemed to be wounded but not slowed down, breaking her nose and then him and several others proceeding to beat her unconscious.

They both pointed out here that the attackers seemed to move…oddly, almost as if organized, but not. They said how they moved in a wave, as if crashing over everything, reacting to things much quicker then normal untrained people would, but not having the same restraint or careful approach actual trained men would have. Kregior and Johta both also said that the people looked upset/terrified themselves. Some of them were screaming, others looked dead quiet or in a trance, all had dark dark eyes and malnourished bodies, but not magically so. Den Utne considered the possible magical reasons for such a thing, but despite thinking of several different possibility’s decided that none of them fit.

The last bit of the session was spent with the group deciding where to set up and sleep in the village, as well as Saber & Den Utne saying that they would go around helping people, but decided not to use any motes to help them in the process.

It was a fun session and I think we played around 3 or 3 1/2 hours. Everyone got 4xp and we are set to meet next Friday!

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Pictures & Macros

I got bored so did a few things.

I gave you pictures on the site under the characters tab to each of your pcs. I tried to give pictures that were a little relevent to your character, but I mostly went out of my way to try and make them inapproprite… :p because I want you to find and put up pictures for your characters yourself. Thanks!

I also added all the charms on your tokens in maptools for your current Charms. I will not be constantly doing this and I will expect you to keep up with adding them yourself. It is very easy, I added a button where you just click it then input the information from the book. So please when you buy new charms add them onto your character, that way we don’t have to wait as people look them up in the books.

Thanks! Hope to see you guys friday!

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