Exalted, You Just Want Me Because Of My Essence...

Choosing Your Paragon Aspect & Bonus XP

In many games i have ran into the problem of one player trying to dominate the group in every aspect. He’s as good a fighter as the fighter, he knows as much about religion as the priest & he’s a better sneak then the assassin. Not only is this rude it’s disruptive. For that reason in my games i use the concept of each players character being a Paragon in some aspect. What this functionally means is.

  • Choose 2 ability’s/skills, i suggest non combat with the exception of martial arts and war
  • These 2 ability you will have “group leader priority” over, meaning that no one in the group can have a rating equal to yours in that ability
  • They are also not allowed to have more charms in a tree then you do in that ability
  • You MUST continue to advance in that ability, threw rp, resource investment, charms & so on
  • If you do not continue you will LOSE THE RIGHT to your Paragon aspect. After several sessions if i’m feeling very generous i might let you pick another.

Remember that the INTENT of this rule is not to force you to specialize, it is to stop players from grandstanding one another and power gaming. So while there are rules for having to continue to advance, i wont put a limit (like 20% of xp) on it, but it is just a matter of rp. If you seem to no longer care about that aspect of your character, then other people will be allowed to make it a core aspect to their own.

Saber-Socialize & Medicine
Den Utne-Craft & Linguistics
Kartos-Larceny & Investigation
Ghost of Rat’sp-War & Bureaucracy

Background Story & Pro log

Some people have a desire to do a pro log. I personally don’t care but i will be willing to do one with you if you really want to sometime next week, just bring it up with me as early as you can and i will try to find time. Friday is not acceptable and for the most part neither is wensday unless it is a very short session.

For the pro log it will be a short rp session, 1 or 2 hours, dealing with the situation in witch you exalted.

You can instead (or also) give me a background story. It needs to be somewhat in depth, a contained story, not a few ideas. A good goal is about 5 paragraphs. It should show an important thing about your history such as an event, or it could just be a general background layout.

The reward for doing one of these is 3xp (you can NOT spend it before we start the game). You can do both but there is no further xp reward. I highly encourage making background information regardless of reward however :p as we are here to rp, not add numbers to an abstract value.

New Setting Information

Added some fluff and locations for where you guys will be starting. If you have any ideas for places or legends bring them up with me and i will try to fit them in :)

Starting Location

You all will be starting in these villages. The Villages of Strife. They are roughly in the south east, it explains on the page.

Even though there are ruins there, and a lot of them, and not just one specific set but basicly a giant wilderness filled with them, you do not specifically have to go look in them. Should you? that’s up to you, i will obviously be designing at least a few quest trails and locations/npcs for it, but it’s not required.

I know this shouldn’t be a hard place to fit in Ghost of Rat’sp or Saber, but for anyone who wants more in depth information or to give specifics or ask questions please contact me.


I do not use the errata that ANATHEMA (the character generation software) uses, so keep that in mind. That means you will more then likely have to reduce some stats of your character. Mostly i think it just gives you 18 instead of the books 15, bonus points. I am going by the BOOK. Thank you.


NUMBER OF PLAYERS-We currently have 3 players and a potential 4th, we did have 2 other players who were possibly interested but one had to cancel and the other decided no.

PLAY TIME-5pm till around 8pm eastern, friday. Starting 11/9/2012


  • After further consideration i have decided that you may not start with any weapon or armor artifacts.
  • You may start with a manse of up to rating 2, or rating 3 at most if it s a core concept of your character. Note that since you can not start with any artifacts you are functionally unable to benefit from hearthstones at character creation.
  • No dicepool may start off greater then 10. This limit INCLUDES bonuses from specialties and accuracy from weapons. For defense this limit is post armor soak. For DVs this limit is actually 5, as DV pools are generated from 50% of a total dice pool (so a dice pool limit of 10 for a DV would mean a DV max of 5).
  • Just a final reminder that the stronger you make your characters the stronger things you will face. If you have tons of armor then you will fight a lot of things that ignore armor. If you do crazy damage you will fight a lot of stuff that is super tough. For the most part when it comes to combat for your character all you should worry about is getting the feeling right for him, not getting a efficent high Damage Per Round.
  • Around 2 or 3 offensive charms, these can be as simple as a melee excellency to Thunderbolt Attack Prana.
  • At least 2 defensive charms, while a stamina or melee excellency would technically be a defensive charm i am suggesting more efficient ones, such as ones that allow multiple dodge attempts, lower DV penalties or the always useful Ox Body Technique

Much of this is just clarification, but some is a slight change due to seeing the way some people are making there characters.

I want this game to be about exploring and growing in power, not being a 1 year old solar badass who can take on what ever the world throws at him that isn’t a deathlord. That being said i think even these limits i have put are…LIMITS. Dicepool of 10 limit does not mean YOU SHOULD HAVE DICEPOOLS OF 10. It means that if you want to be as powerful as i possibly allow (allow, not suggest) that these are the limits. A rating of 4 means you are one of the best people at a skill, a rating of 4 in a attribute means you are a paragon of that attribute. For reference the average person has a attribute of 2, the average SKILLED worker has a ability of 2, those who are really good and can make a living on a ability because of being able to provide the best out of their community is usually 3.

Please remember, the reason i am doing this stuff is to maintain balance. The more powerful your character is the HARDER it is to STOP him from being ONE SHOT. The reverse goes as well. The stronger your character is the more likely i will have to throw monsters at you that are NEARLY INVINCIBLE to do anything. I do fairly open story’s, i let players do what they want and i don’t usually have set up encounters (or if i do they are lose). That being said, what i am a strong believer of is proper pacing and style…witch basically boils down to if i want this BBEG you are facing to be a BBEG that’s a tough fight, it wont matter if you are using a long sword with 8 dice or a grand diaklave with 14…he’s going to be a tough fight, it just means that i double his soak and dodge. But cereb! you ask…doesn’t that mean that i should be ALLOWED to use higher pools? No, because the higher pools require more fuding on my part and players inevitably get anoyed with that.

General Information

Some generic information about the game so far

  • Have 2 definite and 2 more possible players
  • Will be playing solars
  • Starting 5 years after the empress disappeared (witch is 5 years earlier then normal i believe)
  • Mostly normal rules (check here and here
  • Will be playing during the WEEK, 5pm till 7pm eastern (due to one player not being able to go past 7 and one not being able to start before 5, and i can’t play on weekends)
  • Sandbox style but i am asking you to be explorers not consolidators of power
  • Open to suggestions for encounters, monsters, and experiences you go threw
  • Average xp i give is 1xp per hour +1 for the session, completing a story arc or major goal gives bonus xp usually equal to a full session.

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